The Global Game Jam was this weekend, and sadly, I did not have enough time to participate at the level of effort I would have liked; however, I did jam out this quick Twine game, which fits the jam’s given theme quite “perfectly” if I do say so myself…
*thanks to philome.la for offering free and perfectly ideal twine game hosting!
The memoir I’ve spent the past 2 years and 11 months working on in the hopes of paying one of my best friends an appropriate tribute has finally been digitally published and is available for sale exclusively through Amazon: http://amzn.com/B00FJQYG6E
(for those without Kindle devices, amazon offers free readers for desktop computers and many smartphones, you can also sideload a Kindle file onto other ereaders with a little google searching)
Also, the first two chapters are freely available as a sample on my personal website at: http://preview.mybestfriendwithwings.com
I sincerely hope you all enjoy my story. Please share the links with others if you do (and maybe leave a review on amazon if so inclined). Thanks!
As part of submitting our card game, warXorz, to Cards Against Humanity's Tabletop Deathmatch competition—and in agreement with my co-creator, Charlie Ecenbarger—we have decided to publicly and freely release the printable prototype card sheets and the full rules document, along with a video tutorial!
Reading the rules text may initially make the game seem overly complicated, but as playtesting has proven, everyone has been able to understand the mechanics within their first game—and everyone has always asked for a rematch! To assist in quickly grasping the basic concepts of warXorz, I’ve put together a video tutorial to supplement the full rules document. We hope you’ll all play and enjoy our game; we spent a great amount of time trying to craft something that perfectly balances strategy, luck, simplicity, and fun!
Some of you may be aware that I’ve been working on a novel, My Best Friend with Wings, for (now) over two and a half years. What you might not know is, while I’m crunching to wrap up the last edits in order to (hopefully) release in August, I’ve recently launched a flexible funding campaign on Indiegogo. What that means is, unlike the unsuccessful Kickstarter I tried a few months ago, this time I’ll get to keep any funds raised regardless of reaching a goal or not! While this fund-raising campaign will not have a direct effect on the release of the book—it’s coming out this year, one way or another, and I’m trying my damnedest to hit August—supporting this campaign will help me immensely! Plus, I have come up with what I believe is an enticing reward for anyone truly interested in my story and willing to pledge $10; so check out the project’s campaign page, where you’ll be able to read both the first and second chapters of my novel, for free(!), and please contribute if interested. Thanks!
You can also read the first chapter below the “read more” jump on this post; hopefully you’ll enjoy it enough to want to read the second, for which you’ll have to go to the campaign page.
Also, please reblog this post if you’d like to show support, and share/tweet/spread the link for my Indiegogo campaign, thanks!
My personal Game Experiences of the Year for 2012.
(full run-time: 1:51:12)
Breakdown & Links (urls shortened to avoid game name spoilers)
First Honorable Mention
Second Honorable Mention
Third Honorable Mention
Fourth Honorable Mention [My apologies to the creator for incorrectly naming him.]
Fifth Honorable Mention
Sixth Honorable Mention
Seventh Honorable Mention
Eighth Honorable Mention [My apologies to the creators for incorrectly naming them.]
Ninth Honorable Mention
Tenth Honorable Mention
Game Experiences of the Year (20-11):
Experience No. 20
Experience No. 19
Experience No. 18
Experience No. 17
Experience No. 16
Experience No. 15
Experience No. 14
Experience No. 13
Experience No. 12
Experience No. 11
I wrote this poem New Year’s Eve, 2011.
To Lie With
This life winds
towards love’s worth
Those looping words
tie loose wrists
The laughter’s weak
teasing listless welcome
Torturous longing wilts
tumultuous lust withers
Tempest’s looming wake
tomorrow’s lost wonder
There’s lightning within
these lonely walls
This is my Ludum Dare 24 game jam entry.
Unfortunately, since I stupidly used GameSalad once again, there are inexplicable problems that only appear after uploading and publishing to their Arcade site. These are the same sorts of issues I had with my NaGaDeMo game back in June. The game is playable, and maybe I can find a way to fix the smaller issues here, but this is absolutely the last time I’ll attempt something with GameSalad.
You can view a previously recorded livestream of me demoing the game, working essentially perfectly, then publishing the game and witnessing it break right before my eyes: http://www.twitch.tv/ryvvn/b/330175650
Click read more to play the game…
Now that I’m a bit further removed from the efforts (and stress) of participating in the National Game Development Month, I wanted to collect my thoughts on what transpired throughout June, and look forward on what may come. This entry also serves the purpose of explicitly stating what I plan to do with my currently unfinished and unfinishable game, illume.
[Note: This entry was posted without heavy editing, I just want to get this out there already. If you notice any major grammatical errors or whatever, feel free to let me know and I’ll correct them.]
This was my game development entry for NaGaDeMo 2012.
Catch the fireflies.
Move: left or right arrows. Catch: hold up arrow.
PLEASE NOTE: This version has removed the ability to catch the original firefly, thus preventing the player from capturing all ten and triggering the game’s true ending. This is because of discrepancies between GameSalad’s Windows Beta native preview and the uploaded game (which displays inexplicable errors). I will continue to work on the issue, but until it is solved, no one who plays this game will have the originally intended experience. Thanks GameSalad… thanks a lot.
[After playing, feel free to read my blog post covering my entire NaGaDeMo experience, as well as the true ending to illume: http://ryvvn.com/post/27071407596/nagademo]